Crispin's cottage: Walk 2 south and into the town
Town: Talk to man with wagon, Enter and leave the Tailor's shop, Take SILVER COIN, "Take" barrel, Take FISH, Walk 2 west and enter the Bakehouse
Inside Bakehouse: Use the SILVER COIN to buy a PIE, Leave the Bakehouse and walk 2 west
Bees: Throw the FISH to the bear, Take HONEYCOMB from hole in the tree, Take STICK, Walk 1 north
Ants: Throw the STICK to the dog, Walk 5 west and 1 south
Oasis 1: "Take" water, Walk 2 north and 3 west
Temple oasis: Hide behind large rock, (Wait for the bandits), "Take" water Walk 1 east and 3 south
Skeleton: Take OLD SHOE, Walk 2 south
Oasis 2: "Take" water, Walk 1 south and 4 west
Bandits: "Take" jar, Enter the small tent
Inside tent: Take STAFF, (Be careful not to waken the bandit), Leave the tent, walk 1 east and 3 north
Oasis 3: "Take" water, Walk 2 east and 4 north
Temple: Knock on the door with the STAFF
Inside temple: Take BRASS BOTTLE, Take GOLD COIN (Be quick!), Leave the temple and walk 1 south
Temple oasis: "Take" water, Walk 8 east
Gypsies: Give GOLD COIN to the man, (Movie time - you'll get an AMULET), Walk 1 east
Weeping tree: Talk to tree, Walk 1 east and 1 north
Forest path: Wear AMULET, Walk 1 west, 1 east and 1 north (Note: You can't leave the forrest where you arrived)
Witch's house: Talk to witch, Give BRASS BOTTLE to the witch, Enter the house
Inside witch's house: "Take" trunk, Take SPINNING WHEEL, "Take" drawer, Take POUCH, Open POUCH (You discover 3 EMERALDS), Take KEY from the lamp, Leave the house and walk 1 east
Tree with small door: Use the KEY on the door, Take HEART, Walk 2 west
Forest with "eyes": Put HONEY(COMB) on the ground, (You'll get a lump of BEESWAX), Give EMERALD to the "eyes", Give EMERALD to the "eyes", Give EMERALD to the "eyes", Walk 2 west
Elves' cavern: (Movie time - you'll get a PAIR OF SHOES)
Warning sign: Walk 1 west
Weeping tree: Give HEART to the tree, Take HARP, Walk 1 west
Gypsies: Take TAMBOURINE, Walk 1 east and 1 south
Gnomes: Give SPINNING WHEEL to the gnome (You'll get a MARIONETTE), Walk 1 south
The Inn: "Take" haystack (The Ants will help you - you'll get a GOLDEN NEEDLE), Walk 1 east and almost across the screen
Bakehouse: Throw the OLD SHOE at the cat, Walk 1 east and into the town
Town: Enter the Tailor's shop
Tailor's shop: Use the GOLDEN NEEDLE to buy the CLOAK, Leave the shop and enter the Toy shop
Toy shop: Use the MARIONETTE to buy the SLED, Leave the shop and enter the Shoe shop
Shoe shop: Give PAIR OF SHOES to the man (You'll get a HAMMER), Leave the shop, walk 3 west and enter the Inn
Inside the Inn: Talk to men (Movie time)
Inn's cellar: (The rat will help you), Take ROPE, Use the HAMMER on the door, Leave the cellar
Inn's kitchen: "Take" the cupboard, Take LEG OF LAMB, Leave the kitchen through the left door
The Inn: Walk 1 north and 2 east
Snake: Play the TAMBOURINE, Walk 1 east
Snowy path: Wear CLOAK, Walk northeast on the path
Frozen waterfall: Throw the ROPE to the rock overhang, "Take" (climb) the rope
Upper trail: Eat (half) the LEG OF LAMB, "Take" (jump) on rock outcroppings no. 1 - 3 - 5 - 6 - E, Walk over the log and 1 east
Slope: Use the SLED
Crevasse: Walk 1 east
Outside ice castle: Give LEG OF LAMB to the eagle, Enter the castle
Icebella: Play the HARP (Movie time)
Dangerous path: Walk northeast on the path
Outside cave: Throw the PIE at the yeti, Enter the cave
Crystal cave: Use the HAMMER on the beautiful CRYSTAL, Walk 1 south and 2 west (Movie time)
Dangerous path: Walk 1 south
Twisty path: Walk (and climb) towards the pool of water
Roc's nest: Take LOCKET
Beach: Take IRON BAR, Walk 1 north
Waterfall: Put BEESWAX in the boat, "Take" boat
Ocean: Sail 3 east and 1 south (Movie time)
Narrow ledges: Play the HARP, Take FISHHOOK, Walk 1 west
Sandy path: Take Cedrik, Walk 1 west
Island beach: Take SHELL, "Take" boat
Ocean: Sail 4 west
Shipwreck house: "Take" bell, Give SHELL to the man (Movie time)
Rocky beach: Take FISH, Walk 1 north
Serpent statues: Use the CRYSTAL on the statues, Walk 1 north
Mordack's castle: Walk down the stairs and left on the trail
Platform: Use the IRON BAR on the grate, "Take" (climb down) the open grate
Labyrinth: (Follow the map to a place marked "B" - remember to turn the map when Graham changes direction)
Beast corner: Give TAMBOURINE to the beast, Take HAIRPIN 200 (Follow the map to the place marked "D")
Labyrinth door: Use the HAIRPIN on the door, "Take" door
Pantry: "Take" cupboard, Take BAG OF PEAS
Kitchen: Talk to girl, Give LOCKET to the girl, Talk to girl, Walk 2 east
Dining hall: (Save game), Walk 1 south
South end of the hall: (If the cat is there, restore game and try again), (Wait for the beast and let it catch you)
Cell: Look into mousehole, Use the FISHHOOK to get the CHEESE (Wait for Cassima), Walk (climb) through the hole
Labyrinth: (Follow Cassima through the labyrinth)
Labyrinth door: "Take" door
Pantry: Walk 1 north and 2 east
Dining hall: (Save game), Walk 1 south
South end of the hall: (If the cat is there, restore game and try again), (Wait for the beast), Throw PEAS at the beast, (You'll get an EMPTY SACK), Walk 1 west and 1 east (If the cat is not there, keep walking through the door until it appears)
South end... / Foyer: Throw the FISH to the cat, Put the cat in the EMPTY BAG (If necessary walk 1 west to the Foyer)
Foyer: Walk 1 north (upstairs), 1 west and 1 south
Library: "Take" (read) tome on the desk (Wait until Mordack goes to bed), Walk 1 north
Mordack's bedroom: Take MORDACK'S WAND, Walk 2 east
Laboratory: Walk upstairs and towards the machine on the right
Machine: Place MORDACK'S WAND on the machine, Place CRISPIN'S WAND on the machine, Throw the CHEESE in the machine, Take CRISPIN'S WAND back
Laboratory: (Movie time), Use CRISPIN'S WAND on Mordack (Flying lizard), Select TIGER SPELL (No. 4), Use CRISPIN'S WAND on Mordack (Dragon), Select BUNNY SPELL (No. 2), Use CRISPIN'S WAND on Mordack (Cobra), Select MONGOOSE SPELL (No. 1), Use CRISPIN'S WAND on Mordack (Fire), Select RAIN SPELL (No. 3), (Movie time).