Starcon Academy
What do I do when I'm out of the bridge simulator?
Go down the academy's circular hall until you're in the screen with the
door which students are standing by. Go through the door to take the SAT.
I don't know the questions on the SAT.
Of course, you can guess on them, but this won't get you points if you're
looking for the highest possible score. You'll just have to be sneaky and
cheat to earn points! To get a view of the classroom, click the eye on
your desk. When the proctor droid has its back turned toward you, click
the eye icon on the black box on the desk of the student to Roger's right
(the orange guy with the big brain). After you've seen which box he shaded
in for the answer, click the eye on your desk again and click that box
to answer the question.
The proctor droid sees me cheating and ejects me from StarCon!
Wait until its back is turned to you, then look at the brainiac's paper.
What do I do now that I've finished taking the test?
You've been assigned to clean the crest for punishment, so do it! Go one
screen south of the classroom and open the janitor's closet, then take
the orange safety cones and floorscrubber that fall out. After you have
the cleaning items, go one screen south of the closet, and go through the
corridor that branches the main hallway to the big room with the crest,
then head down the lift you see there and clean the crest.
I'm at the crest. How do I clean it?
You should have gotten the safety cones and floorscrubber from the janitor's
closet. Click the cones on the crest to set them out so people won't get
in the way of your cleaning. Then click the floorscrubber on the crest
to set it down, and click the hand on it to open it up. Click the hand
on it again to get on it and ride it. When you are wildly riding around
in the floorscrubber, click the hand on the dirty spots to ride over them
(some may take a few passes to clean).
While, I'm cleaning, people get in my way, and then Captain Quirk ejects
me from StarCon!
The safety of others is a very big concern at StarCon. Before you hop on
the floorscrubber, put the orange safety cones out on the crest, please.
What do I do now that Beatrice Wankmeister and Captain Quirk have come
and gone and I've finished scrubbing?
Go west to leave the crest, then go west through the corridor back to the
main hallway.
What do I do after I've seen the conference and the student tells me about
the scores?
Go to find out your score! Walk to the classroom, then click the eye on
the bulletin board by the door to look at your scoresheet, and when you've
seen your score, click the hand on the paper to put it down, and Roger
will become a captain and be assigned to the garbage scow Eureka.
How do I leave StarCon Academy in the Eureka?
When seated in the command chair, order Flo to Hail StarCon, and the bay
doors will open. Order Droole to Lay in a Course, and he'll ask for the
coordinates. If you're playing off of Roger Wilco Unclogged, look up the
coordinates for Gangularis, Peeyu, or Kiz Urazgubi in the small manual
in the CD case. If you're not, look up the coordinates in the Galactic
Inquirer (on the page with Gir Draxon's predictions). In both, Kiz Urazgubi
should be listed as "KU". Enter the coordinates for your destination
on the coordinates pad. Next, order Droole to go at Lite Speed, and the
Eureka will blast away from StarCon.
When I left StarCon, an android in another ship appeared and followed me.
Why?
She's after Roger for something he did back in Space Quest 2. If you didn't
know, in Space Quest 3 another android named Arnoid was sent to terminate
Roger. Roger killed him, and now this one (her name is WD40) has been sent
to get rid of Roger once and for all. You'll have to face her when you
reach Kiz Urazgubi.
What are the functions of my different crew members?
They should have already told you their functions. Droole is the navigation
and weapons officer, Flo is the communications officer, and Cliffy is the
engineer. You don't have a science officer yet, but you will later.
How do I order my crew members to perform functions?
While sitting in the command chair on the bridge (click the hand on it
to sit down, and click the hand on the exit box on the back of it to get
up), go to the icon bar and select the command icon (the one that looks
like the talk icon, except that there's an exclamation point in the bubble),
then click it on Flo to get a list of her possible functions. Select the
function you want her to perform, and she'll do it. The same goes for Droole.
To order Cliffy to do something, call him by pressing the leftmost button
on the arm of the command chair, and when his list of functions appears,
click the function you want him to perform and he'll do it. To order your
science officer (who will be WD40) to do something, call her by pressing
the middle button on the arm of your command chair, and when her list of
functions appears, choose the function you want her to perform, and she'll
do it.
What are the three buttons on the arm of my chair for?
From left to right, they call engineering (Cliffy), call science (WD40),
and start the Eureka's self-destruct mechanism.
Which room is which on the Eureka?
The room where you make commands and where Flo and Droole are is the bridge.
The long room behind the circular door at the back of the bridge is the
engineering section. The room accessible through the door on the left side
of the engineering section is the science lab. The room below the engineering
section is the pod bay.
How do I open the trash compartment?
Press the black button on the east wall of engineering to open it.
How do I reach the pod bay?
Press the red button on the east wall of engineering to turn on the lift
in the deck, then walk onto the lift and you'll be lowered into the pod
bay.
How do I get back to the upper deck from the pod bay?
Easy. Look at the control panel in the foreground, then press the button
labeled "Elevator Door" to open the elevator. Walk in, and you'll
ride back up.
How do I beam down to a place?
Go to the science lab and stand on the transporter (the big platform in
the middle of the room), then click the command icon on it.
Where can I find Cliffy's tools?
Cliffy keeps his toolbox in engineering, next to the door to the science
lab. Look at it to see the stuff inside.
What do I need from Cliffy's toolbox?
Try taking everything, and you'll get what you need. Fine, you don't want
to waste time trying to find out what's useless or useful? You may have
to move some things around to find what you need. Take the hole punch,
the cutting torch, the roll of antacid tablets, and the fuse.
How do I travel somewhere?
See the hint about leaving StarCon in the "StarCon Academy" section
above. Do this for every place you go to.
What do I do when I've left StarCon and am on the way to a pick-up?
Wait until Droole informs you that you're approaching your destination,
then order him back to Regular Speed. Do this every time you're travelling
somewhere.
Flo is tracking a waste beacon. What do I do?
Clean up the trash. After Flo tells you that she's tracking, order Droole
to Activate the RRS, and the trash bag at your current location will be
sucked up by the Eureka.
I went to Kiz Urazgubi, and that android WD40 ordered me to beam down and
face her on the surface. Was this supposed to happen?
Yep. You can't collect any garbage here, believe it or not. Do what she
says. For information on how to beat her, see the hints in the "Kiz
Urazgubi" section below.
After the pick-up at Gangularis, Flo told me that she detected some life
form with the trash. What do I do about it?
Go to engineering and open the trash compartment to find the life form.
I can't catch Spike before he pisses a big hole in the deck!
It's really not so difficult to get him. From engineering, enter the science
lab and walk around until Spike jumps on you from under the deck, and you'll
have him in inventory. If he doesn't come, go back to engineering, then
go in the lab again until you get him. Once you have him, open the specimen
tank on the right wall of the science lab and put him in it, then close
the tank and leave the lab.
Spike keeps getting out of his tank even after I close it!
He's very excited, and he keeps piddling holes in the tank. You'll have
to put something in the tank that will stop his acidic secretions. The
roll of Noevart's Antacid Tablets from Cliffy's toolbox will do just fine.
After you put Spike in the tank, dump the tablets in, then close the tank
and go back to the bridge.
What do I do after I've been to all three locations for pick-ups and done
what I need to at them?
Go to the Spacebar for a nice drink.
How do I beat WD40?
She's kind of tough, and it will take two "hits" to kill her.
You'll have to hit her first with a boulder, then plug up her tailpipe
to make her explode.
WD40 is trying to kill me, and I don't know what to do to get rid of her.
You haven't hit her yet, right? If you already have, see the hint about
the "second blow" below. To hit WD40, start by going up the caves
until you reach the screen with the waterfalls and peaks, then go in the
cave to the left there. WD40 should become invisible and follow you in.
The minute you come out on the high left ledge, click the walk icon on
the opposite ledge to jump to it, then walk up to the boulder above the
right ledge. Dislodge the boulder, and it will "jump" over the
small chasm and into the cave on the left ledge, knocking WD40 out of the
cave and down into the pool where you beamed down. Go back down to the
pool after hitting her.
I can't seem to dislodge the boulder and make it hit WD40!
You're not Samson, kiddo. You'll need something to lever the boulder out
of its place. How about a nice stick? Go to the screen with the hollow
log bridging the chasm, and walk on the old tree in front of the chasm.
A branch will break loose, and you'll fall back into the pool where you
started. Take the dead branch, which is floating by you, then go back to
take care of WD40.
WD40 flew out of the pool after I hit her, and she's madder than ever!
How do I deal with her now?
Apparently, all you did was disable her built-in invisibility device. You'll
have to disable her this time. Go to the screen with the hollow log spanning
the chasm, and go through it until Roger is halfway through, and his eyes
are visible through the knothole. Make sure you have a banana from the
right side of this screen, then wait until WD40 lands on the log and says
something, then stick the banana in her tailpipe. When she tries to take
off, she'll explode. Remember to take her head, which is lying to the left
of the log, then go down to the pool where you started to meet up with
Cliffy.
I know how to kill WD40, but I don't have anything to plug up her tailpipe
with.
In the screen with the hollow log, there are some clusters of greenish
bananas hanging to the right of the log. Get one of them and use it to
plug up WD40's tailpipe.
I can't get a banana from the vines!
The bananas are out of your reach. Maybe if you hit a cluster with something,
it would swing towards you and you could nab a banana. You need a stick.
Get one from the old tree on the left of the screen with the bananas and
hollow log. If you don't know how, walk on the tree and a branch will be
break off, dumping you into a small pool that leads back to the one you
started at. Take the branch from the pool and use it to hit a cluster of
bananas. When the cluster is swinging, click the hand on it to take a banana.
Cliffy just beamed me into the science lab from Kiz Urazgubi. What next?
I hope that you got WD40's head from near the log when you blew her up.
If you didn't, restore. Go into engineering, and when you hear Cliffy beaming
in, go back into the science lab and Roger will automatically toss him
the head. Cliffy will give you WD40's electric ship opener in return.
What do I do after Cliffy gives me that device that he found with WD40's
parts?
The device is WD40's ship opener. Now you should know what to do just by
my telling you that. You don't, eh? Well, then, buddy, BEAM DOWN TO KIZ
URAZGUBI AGAIN AND YOU'LL END UP IN FRONT OF WD40'S INVISIBLE SHIP, WHICH
YOU NEED TO OPEN!!!!!!!!!!!!!!! Whew!
I'm in front of WD40's cloaked ship. What's to be done?
You need to get into the ship and take the cloaking device in it; the Eureka
needs one. Can't get in? Well, Cliffy should have given you the ship opener
in exchange for WD40's head. If he didn't, beam back to the Eureka and
give him the head, which you should have picked up from in front of the
hollow log when you blew her up. When standing in front of the ship with
Cliffy, click the ship opener on yourself to open it, then step on the
lift to enter the ship.
What do I do inside WD40's ship?
You need the cloaking device from it, because your own ship doesn't have
one, and you'll need one later. Click the hand on the bulkhead compartment
on the right side of the ship.
I don't know how to get the cloaking device out of its bulkhead compartment.
You'll need to open up everything in the correct order. Once you have started
opening the compartment, a five minute countdown to explosion will begin,
so hurry. Open the top latch first, then the bottom latch. Next, turn the
top left knob, then the bottom right knob, and open the top left panel,
then the bottom right panel. Finally, turn the bottom left knob, then the
top right knob, then open the top right panel, then the bottom left panel.
Take the cloaking device out of the compartment, then walk back onto the
lift to get out of the ship. Roger and Cliffy will beam out just as the
ship explodes.
WD40's ship blew up while I was trying to get the cloaking device out of
it!
You have to hurry. For the correct order for opening the compartment, see
the hint above.
After Roger gives Cliffy the cloaking device, what should I do?
Leave Kiz Urazgubi. If you haven't been to Gangularis and Peeyu yet, or
if you only haven't been to one, go to the planet or planets to make pick-ups.
If you've been to all three planets, go to the Spacebar.
I've arrived at the Spacebar. What now?
Order Droole to put the ship into Standard Orbit, then go to the science
lab, take Spike out of his tank, and beam down to the bar.
What do I do at the Spacebar?
Walk to the table on your left where Flo and Droole are sitting, and Roger
will sit down.
After a salesman came to my table and gave me some things, Captain Quirk
came and challenged me to play Battle Cruiser with him. Do I have to play?
No, you can always wimp out and exit the game using the options on the
game's menu.
I can't play Battle Cruiser very well!
Save when you hit one of Quirk's ships, and restore when you miss. This
way, you'll eventually get rid of all of his ships.
Quirk ordered his men to lock Cliffy up in the Spacebar's brig! How do
I get past the guards there?
You'll need a diversion of some sort. Have you looked at that packet of
Dehydrated Space Monkeys the salesman gave you? It says never to put the
space monkeys in alcohol, or else they will multiply rapidly. Do it! Go
back to your table and drop the packet into your drink. Go back to the
brig, and wait until the guards notice the bedlam in the main bar and leave
before you do anything.
Something is blocking my way to the cells!
There's an invisible force field in the way, and you need to turn it off.
Click the hand on the console that the guards were standing at to turn
the field off.
Which cell is Cliffy's?
Try looking in the cells to find out which one. It's the second cell from
the bottom on the west wall.
How do I get Cliffy out of the cell?
You didn't forget to take Spike down to the bar, did you? If so, restore
and get him. Think about what Spike has that will spring Cliffy. That's
right, Spike's urine is acidic. Put Spike on the bars of Cliffy's cell,
and he'll pee through them, freeing Cliffy.
What do I do after I've sprung Cliffy and the Spacebar has exploded?
You were assigned to an auxiliary garbage pick-up, now make it! Go to Klorox
II.
I arrived at Klorox II, but there's no waste beacon! How do I check
this out?
Order Flo to Hail a Ship, and you'll get the Goliath, Captain Quirk's ship.
Quirk will tell Roger to get off the frequency immediately. Order Droole
to put the ship into Standard Orbit around the planet, then go to the science
lab, put Spike back in his tank, and beam down. Droole will follow you.
I'm at Klorox II. What do I do?
Go to the big building, which is the Klorox colony's greenhouse, and try
using the computer in the center of the room.
A big pukoid attacked me and keeps turning me into one of his kind. How
do I avoid him?
Have you noticed how before he spits, the guy makes a "hock"
sound, then a "ptoo" sound? You need to listen for the ptoo.
The first time he spits, you can duck Roger either left or right using
the arrow icon that appears. Remember to wait until the pukoid has made
the ptoo sound, then duck to avoid his loogie. Repeat this procedure for
the other four ducks that you do, but remember to always duck in the direction
opposite the one you last did. After the fifth loogie, Droole will come
and shoot the pukoid.
Now that the pukoid turned back into a man and died, what do I do?
Pick up the piece of computer paper that the pukoid dropped on the floor
when he attacked you, and look at it in inventory. Click the hand on the
greenhouse computer, and enter in the numeric code from the paper to get
Harry Carry's personal log.
Harry Carry, the ex-pukoid, told me about a secret passage to the west
before he died. How do I get to it?
Exit the greenhouse and walk to the southwest of the colony buildings.
You'll end up on a ledge.
I'm up on the ledge that the secret passage led to. What's so important
about that can sitting here?
You can't take it, but you do need some information from it. The can once
contained something called primordial soup, which is what turned the Klorox
colonists like Harry Carry into pukoids. Since the coordinates for Genetix
Laboratories, the makers of the soup, are not listed in your manual, you'll
need to look at the can for an address. Use the eye on the can, and write
down the coordinates; you'll need to visit Genetix later.
Once I'm done on Klorox II, what do I do?
Beam back aboard the Eureka. Use your communicator (in your inventory)
on yourself to call the Eureka and beam Roger aboard, then go to the bridge
and sit down.
I've intercepted a distress call from Captain Quirk and the Goliath that
originated near planet Thrakus. Should I go there?
Of course you should! Quirk may be treating you rotten, but he's still
a member of StarCon, and you should help him.
I've reached Thrakus, but the Goliath is nowhere to be found. What should
I do?
Order Droole to Orbit the Planet, and Flo will receive an escape pod homing
beacon's signal. Call WD40 (now your science officer) and order her to
Scan the Planet. She'll tell you that the atmosphere is toxic. Go to the
pod bay and open the panel on the east wall near the pod to get an oxygen
mask, then go to the science lab, and while standing on the transporter,
click the mask on Roger to make him wear it. He'll automatically beam down.
I die every time I get on the surface of Thrakus!
All the giant mushrooms here are creating a poisonous atmosphere. Before
you beam down, go to the Eureka's pod bay and get an oxygen mask from the
panel on the wall by the pod. Go to the science lab, stand on the transporter,
and wear the mask to put it on and beam down.
I can't jump the chasm between the mushrooms to reach the escape pod.
...And you don't need to, dope! Try going one screen west from where you
are, then head back east through the split in the mushroom stalk that you
see and walk up to the escape pod.
What am I supposed to do with the escape pod?
It's homing beacon is on, and you'd better turn it off before the Goliath's
now pukoid crew and the now pukoid Quirk find you and turn you into a pukoid!
Walk up to it and look inside it. Take the gray frock (which belongs to
Ambassador Beatrice Wankmeister), and you'll uncover a flashing red button.
Push it to turn off the homing beacon.
The pukoids found me and turned me into one of their kind before I could
do anything!
It's a very good idea to turn off that escape pod's homing beacon; that's
how the crew members of the Goliath are finding you!
What do I do once I've turned off the pod's homing beacon?
Go one screen west, then walk to the northwest corner of the mushroom.
Bea is hanging onto me, and the pukoids are shooting at us! Help!
You'll have to let Beatrice climb up and over you so that she can help
you get back onto the mushroom. Lower her gray frock from the escape pod
to her, and she'll climb up onto the mushroom. While she's gone, click
the communicator on Roger so he can tell Flo to have him beamed back aboard
the Eureka. Wait until Bea lowers you a vine, then click the hand on it
to climb up. You'll beam up before the pukoids can get you.
When I climb up onto the mushroom, the pukoids come and shoot Bea and me!
You need to beam aboard your ship before they can hit you. Restore your
game, and while still hanging on the mushroom, call the Eureka on your
communicator and Flo will tell you that you'll be beamed aboard after the
transporter is recalibrated. When you get to the top of the mushroom, Bea
and you will beam up before the pukoids can hit you.
Beatrice is starting to turn into a pukoid. How do I cure her?
You'll need to put her in the cryo chamber, like she told you to. Press
the red button on the east wall of the science lab to extend the chamber,
then click the hand on it to open it up. Pick up Beatrice and put her in
the chamber. Look at the chamber to see a closeup of Bea and the chamber's
control panel, then click the hand on the panel. Look at the bottom part
of the panel, which is indicating that you should do a 10 second freeze.
Enter the number 10 on the keypad, then press "Start" to freeze
Beatrice. After she's frozen, go back to the bridge and sit down. (The
freezing will only slow her transformation into a pukoid, but you'll be
able to completely cure her later).
The Goliath is about to attack my ship! How do I prevent myself from getting
killed?
When you get the warning from Droole about the Goliath, order him to Raise
Shields, and then wait a few seconds until the Goliath makes a pass and
shoots at the Eureka. When Droole tells you that the Goliath is coming
around again, order him to take Evasive Action. When he asks you what you
want to do, tell him to "risk almost certain death in the asteroid
field".
While Cliffy was working on the outside of the ship, he got hit by an asteroid
and went flying into space! How do I save him?
You'll have to use the Eureka's pod. Go down to the pod bay and open the
panel in the northeast corner of the room to get a tank of oxygen. Look
at the control panel in the foreground, then press the "Rotate Pod"
button to rotate the pod so it's facing the bay doors, then get in it.
For how to rescue Cliffy while in the pod, see the next hint.
How do I save Cliffy while I'm in the pod?
Okay, this hint is long! Remember, do it quickly, before the pod runs out
of fuel or oxygen! Save right when you get into space so that you can restore
if you mess up. The joystick in Roger's left hand controls the direction
of the pod, and the joystick in his right hand controls the pod's claw
arm, which you'll use to hold Cliffy. Put the mouse to the right of the
left joystick, then click when the right arrow appears to start turning
the pod, and look at the radar screen. When the red blip, which is Cliffy,
is aligned with the vertical bar of the radar's crosshairs, click to the
right of the left joystick to stop turning, and then click above the left
joystick to move forward until you're as close to Cliffy as you can get.
Click the hand on the right joystick to extend the claw arm, then click
the hand on the button under your right thumb to open the claw. If you're
at the right position to grab Cliffy, you'll get a green rectangle in the
viewscreen on him and a message that says "target in range".
If you don't get it, try getting closer to Cliffy, or turn the pod to the
left or right slightly (to turn left, do the same as you did to turn right).
When the message and rectangle appear, click the hand on the claw button
again to close the claw on Cliffy. Now turn the pod left or right until
the green blip (the Eureka) is lined up with the vertical bar of the crosshairs,
then stop turning, and move the pod forward towards the Eureka. You'll
be automatically pulled in. See how easy that was?
When I entered space in the pod, I died from suffocation!
You either didn't take the tank of oxygen from the pod bay, or you ran
out. If it's the former, open the panel in the northeast corner of the
pod bay to get an oxygen tank before you enter the pod. If it's the latter,
you'll just have to be quick when you rescue Cliffy. Restore and try again.
I crashed on the surface of Thrakus while trying to save Cliffy!
You have to save Cliffy quickly, before the pod runs out of fuel. Restore
and try again.
What do I do after I've saved Cliffy from floating away?
Go to the bridge and sit down, then head to Genetix Laboratories.
I don't have the coordinates for Genetix!
How sad! You should have gotten them when you were on Klorox II (they were
printed on the primordial soup can on the ledge there). If you didn't write
them down, go back to Klorox II and get them.
I've reached Genetix. What now?
Order Droole to put the ship into Standard Orbit, then beam down.
Roger's head has just become attached to a fly's body! What do I do?
Better call up the Eureka and tell your crew about this; they'll love it.
Activate your communicator, which is lying on the ground by the pond.
I can't seem to turn the communicator on!
That's because a fly's weight won't turn on anything! You need something
heavier than you to turn it on. A frog would be just fine, considering
the fact that you're in this state. Keep flying over the east side of the
pond until a mutated frog jumps out and tries to eat you. It will miss,
and will land on the communicator, turning it on. After this, fly onto
the communicator and talk to Flo.
The Venus fly-traps in the foreground ate me!
Don't go near them, then!
What do I do after I've talked to Flo on the communicator?
Check out that underground structure to the west that she mentioned.
How do I get in the rock structure on the west side of Genetix while I'm
a fly?
Notice the nice little keycard slot by the door. Fly into it, then go through
the inside of it to enter the lab.
What's the significance of the beams in the lab's keycard slot?
They will help you enter the lab later when you're normal-sized again.
Try flying through them, and remember the positions of the ones that don't
activate the tumblers. The ones on the corners and in the center shouldn't
do anything.
What do I do in the Genetix lab when I'm a fly?
Land on the computer screen on the east side of the lab, by the stairs,
and crawl onto the button labeled "Restart". Once the computer
has restarted, crawl onto the "Systems" button to bring up the
image of the domes (domes one and two no longer exist). Crawl onto the
image of dome three, then crawl onto the "Security" button to
bring up the view from security camera one and three new buttons. Walk
onto the button for security camera three to see WD40 and Cliffy beam down
to Genetix outside the lab. Once you have seen this, click the fly icon
on the edge of the screen to leave the display, then go back out of the
lab through the keycard slot, and land on Cliffy outside.
Cliffy swatted me when I tried to land on him!
He didn't know it was you! Maybe you should have told him somehow. Before
you saw Cliffy and WD40 beam down through security camera three, you should
have activated your communicator by the pond and talked to Flo so that
Cliffy would know about your present state. Restore and do this.
Cliffy wants me to show him where my body with the fly's head on it is.
Where is it anyway?
You should have seen it climbing into a dumpster on security camera one
already. Fly behind the rock outcropping on the north side of the screen
with the lab entrance, and Cliffy will follow you there and open the dumpster
to find your body. When Cliffy tells you to, land on your body.
Now that I'm normal again, what do I need to do?
You'll have to go back in the lab and perform some important functions
there.
I can't get into the lab now that I'm big again!
You sure can! Remember that salesman from the Spacebar? He gave you a business
card that's been sitting in your inventory, and now it's time to use it.
Since you don't have a keycard to open the lab door, you'll have to make
yourself one. You'll need the hole punch from Cliffy's toolbox to do this.
If you don't have it, talk to Cliffy, and he'll beam you aboard to get
it. Once you have it, open your inventory and click the hole punch on the
business card to bring up a closeup of the card. If you've done everything
correctly, you should have flown through the beams in the keycard slot
as a fly and seen which ones didn't activate the tumblers. They were the
four corner beams and the one in the middle. Use the hole punch in the
closeup to punch a pattern similar to a five on a die on the left side
of the business card, then exit the display with the "Exit" button
when done. Use the correctly punched business card on the keycard slot
to enter the Genetix lab.
What do I do in the lab when I'm big?
Walk up to the computer screen to get a closeup of it again, then return
to the main menu if you didn't as a fly. Press the "Projects"
button, then choose "Primordial Soup". Read all about the soup
and what the Genetix scientists learned about it. When done reading, return
to the main menu and select the "Accounting" button. Read the
accounting file, and you should notice huge payoffs made by Genetix to
Captain Quirk as bribes to dump the primordial soup on different planets.
So Quirk has been the head of the so-called Sludge Bandits! Return to the
main menu when done, move the hand icon to the edge of the screen, and
click it to exit the screen closeup. Before you leave the lab, remember
to open up the large panel on the north side of the lab and take the twin
tanks of liquid nitrogen you see inside it.
Now that I'm finished with Genetix, and I'm normal again, what should I
do?
If you've just been in the lab and exited, and have the tanks of liquid
nitrogen from inside, Roger will automatically give the tanks to Cliffy,
who will ask him if he wants to be beamed up or stay to look around. Choose
the option to beam up, unless you really want to look around some more.
If the latter is the case, then when you're ready to leave, click the communicator
on Roger to be beamed aboard.
Spike is trying to tell me something! What is it?
Choose the option that is most scientific sounding. To be more specific,
choose the option "We should initiate a manual control bypass to reverse
the phase polarity of the interface grid and then use the transporter to
reintegrate Beatrice's DNA molecules."
Now that I know and have chosen what Spike was trying to tell me, how do
I do it?
Cliffy actually does most of it. After you've defrosted her in the same
general way you froze her, open the cryochamber and take Beatrice out of
it. Put her down on the transporter, and she'll be cured by Cliffy.
Beatrice broke into pieces when I took her out of the cryo chamber!
You fat bloated eediot! You forgot to defrost her!! Look at the cryo chamber,
then look at the control panel on it. Press "Defrost", then enter
the number 10 on the keypad and press "Start".
Now that Beatrice has been cured and I'm off Genetix, what should I do?
Go to the bridge and sit down, and you'll receive a transmission from the
Goliath that came from near Gingivitis. Go there.
When I reached Gingivitis, the Goliath spotted me and blasted me into
oblivion! How do I prevent this?
You were warned that the Goliath would be in visual range in ten seconds,
weren't you? Take this time to cloak the ship. You can't cloak it unless
you got the cloaking device out of WD40's ship earlier. If you have it,
great; if you don't, better head to Kiz Urazgubi and get it! When you're
warned about the visual range in ten seconds, call up Cliffy and order
him to Cloak the Ship.
What do I do now that the Eureka is cloaked and "sitting" in
front of the Goliath?
Go to the science lab and Cliffy will show you a hologram of the Goliath.
Use the eye icon to highlight a part of the ship in orange, then click
to get Cliffy to tell you about that part. Look at all the parts, and remember
which part he tells you has the least pukoids.
Cliffy has shown me the hologram; what do I do at this point?
Go to the Goliath! You have a pod that's made just for that. Make sure
you have the cutting torch from Cliffy's toolbox in your inventory, then
go down to the pod bay, use the control panel to rotate the pod, and get
in.
Which section of the Goliath do I need to fly to in the pod?
Click directly on the section that's third from the rear (the narrowest
on the whole ship). Save your game before you do this in case you accidentally
click on the wrong section.
Now that the pod is attached to the Goliath, how can I get inside?
Press the white button next to the pod's door to open it. Hopefully at
this point, you have the cutting torch from Cliffy's toolbox in your inventory.
Click it on the Goliath's panel to cut away a section of the hull.
The pukoids got me when I cut a hole in the hull!
You probably clicked on the wrong panel of the Goliath when you were in
the pod in front of it. Restore and click on the third panel from the rear.
I keep getting shot by a patrolling Pukoid on the catwalk! How is this
avoidable?
Before you do anything, wait on the stairs until the pukoid has entered
and left the room, then go to the computer terminal on the right side of
the room and do what you need to there. When done, wait by the terminal
until the pukoid has entered and left the room again, then go through the
door on the north side of the room.
What do I do with that computer terminal in the first room of the Goliath?
Click the hand on it to get a closeup of it. See that empty space on top
of the Goliath's warp motivator? That's where the warp distributor cap
that Beatrice gave you earlier goes. Put the cap back into its proper place;
you'll need to if you want the Goliath to get out danger at the end of
the game!
I'm in the hallway just past the "first room" of the Goliath.
What now?
Open up a section of floor grate, and you'll climb in.
How do I get through this maze in the subfloor crawlspaces?
You start at floor eight, and must work your way up to floor two, where
the Goliath's shield deactivation switch is located. You can't wait around
too long in any one screen, or the Pukoids will dump primordial soup through
the grating on you. You'll have to use the Goliath's elevator shafts to
transfer floors, and be quick, lest an elevator flatten you. You may want
to save periodically in the maze, say, when you're at an entrance to an
elevator shaft. For exact directions for the maze, see the next hint.
What are the exact directions to the shield deactivation switch in the
crawlspace maze?
All right, but remember that I'm starting from where you enter the maze.
The numbers represent screens:1 north, 1 east, and 2 north, then climb
up the shaft to the next screen and enter the topmost subfloor entrance
(subfloor entrances have small doors, not large ones). 1 south, 1 west,
2 north, 1 east, and 2 north, then climb up the elevator shaft to the topmost
subfloor entrance and go in. 1 south, 1 west, 2 north, 2 west, and 2 north,
then climb one screen up the shaft, and go in the first subfloor entrance.
You are now on level two. 2 south, 1 west, 1 south, 1 east, and 1 south
to the screen with the deactivation switch. Look more closely at the switch,
then flick it.
I found a switch in the crawlspace maze! Should I flick it?
You'll need to if you want to get any farther in the game. It's the switch
that disables the Goliath's shields.
I get puked in the crawlspaces by the pukoids!
You can't wait around too long in any screen, or they'll get you. Move
more quickly!
I got flattened by an elevator while climbing up a shaft!
You have to be fast while in the shafts, otherwise that'll happen.
When I hit the switch in the crawlspace, Quirk and his men find me and
puke me!
They were supposed to find you. However, they weren't supposed to puke
you! You'll just have to restore on this one. Back in the lab at Genetix
HQ, you should have acquired two tanks of liquid nitrogen from a panel
in the north wall, and given them to Cliffy. Had you done that, WD40 would
have appeared on the Goliath just as the pukoids were about to puke you,
and frozen them with blasts of the nitrogen, which Cliffy loaded into her!
Cliffy told me that he can "unpuke" the crew of the Goliath;
now, how do I do it?
Once you're in the Goliath's transporter room, wait until the crew members
are standing on the transporter pad, then when the doors close, click the
command icon on Cliffy to unpuke them.
Quirk became a giant blob of puke, and now he's eating away at the Goliath's
hull! How do I get out before he eats it all?
You'll just have to beam over to the Eureka. When Flo asks you if she can
do anything, tell her to beam you back aboard the Eureka. On the Eureka,
go to the bridge and sit down.
What do I do when I'm seated at the bridge of the Eureka, and I can see
Quirk eating away at the Goliath?
Try taking care of Quirk. Order Droole to Fire.
When I fired at Quirk, he moved over to the Eureka and consumed it!
You need to take some measure to insure that this doesn't happen. Suck
Quirk up. When he starts moving toward the Eureka, order Droole to Activate
the RRS.
I just sucked Quirk up. What now?
You've got to get over to the Goliath, and pronto! First, though, you'll
have to make sure to self-destruct the Eureka so that Quirk gets killed
and can't break out and attack the Goliath when you're in it. Order Flo
to Abandon Ship, then press the rightmost button on the arm of your chair
to release the self-destruct egg and start the self-destruct sequence.
You have ten minutes to get off the Eureka after you do this. Go to the
science lab, and open up the cryo chamber to let Beatrice out, then open
the specimen tank and take out Spike. Stand on the transporter pad with
Beatrice, and try beaming over to the Goliath.
Noooo!! The transporter blew a fuse! How do I correct the situation?
I hope you got the good fuse out of Cliffy's toolbox earlier, because you'll
need it now. Put Spike in his tank and close it, then go to the engineering
room, and click the hand on the opening on the east wall, near the door
to the bridge. When inside the maintenance tunnel, take out the center
fuse in the foreground and replace it with the one from the toolbox. Get
out of the tunnel, go to the science lab, take Spike out of his tank, then
get on the transporter pad and beam out!
Quirk oozed his way out of the trash compartment! What now?
Try opening the door to the science lab, and you'll successfully open it;
however, Quirk will push you away and try to prevent you from entering.
Simply click the walk icon on the open door, and Roger will jump over Quirk
and into the science lab.
I beamed over to the Goliath, but I didn't fly away from the Eureka's explosion
fast enough!
You obviously forgot to replace the Goliath's warp distributor cap earlier.
Restore and remember to replace it in the first room of the Goliath (the
one with the catwalk and patrolling Pukoid). Once you do, and are back
to this part, Beatrice will try to kiss Roger, but before she can, the
ship will blast away from the scene of the explosion. Roger, Bea, Flo,
Droole, Cliffy, WD40, and Spike will all head back to StarCon Academy to
inform the ConFederation of the incident. Yessssss!!!! You have won the
game!!!!!!!!